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Artistic Tools and DIY Networks

Finally met Jill Walker during the break! Now on to the next panel - but it's very dark in here so I'll apologise in advance for any typing errors. Mary Flanagan and Ken Perlin are presenting on their RAPUNSEL project. The motivation is that very few of the programmers and other IT professionals in the US are women (7%), so the project is to develop a game to attract girls to the area. The main drop-off point for interest amongst girls is around middle school, but they are and remain very interested in online gaming (over 60% of the gamers in Sims Online are women). The project builds on this by using 'computer clubhouses' in poor and ethnically diverse neighbourhoods in New York (which are sponsored by Intel). The combination of everyday desires and technology enables the expression of a possible world (building on Deleuze). So how can hacker and middle-schooler cultures be connected in this way?

Wireless Keynote

The second keynote is by Nina Wakeford of INCITE at the University of Surrey. Her topic is "The Identity Politics of Mobility and Design Culture". She builds on queer theory and suggests that we might take from it the break with an understanding of identity as fixed - this then is directly relevant to studies of mobility, of course.

Open Source Panel

Early Start...We've now started the last day of the conference proper here in Helsinki - with a session on open source cultures that also contains my own paper. I'll blog most of this but of course not my paper itself - I'll upload this to this site soon. Not a bad turnout for a 9.30 start on a Saturday morning, either!

Mark Tribe has now made a start on his panel, beginning with a brief history of free and open source software (FOSS) and its ideology. But Mark's own interest is in open source as a broader cultural phenomenon, which also occurs in the domain of art (and he quotes Stravinsky as saying that "a good composer doesn't imitate, he steals"). This of course is a key development of the last century - the conscious building of new art on existing material, be it ideas or actual found material (as also in the emergence of collage as a new art form - take the dada movement for example).

Structures in Virtual Worlds

On to the next presentation: here we're dealing with the development of virtual worlds and the world ordering that is part of this process. Most of these worlds are very sophisticated and involve a kind of 'imagined habitation', which expects certain actions and forms of interaction as well as represents an internal ideology of these worlds.

In particular, of course, 3D virtual worlds involve a particular form of visual representation which include the representation of the self as avatar as well as the representation of fundamental elements (sky, clouds, ground, etc.). She focusses here on the virtual environment of Alphaworld, which enables its participants/inhabitants to place new objects anywhere in the virtual space - this has given rise to the development of a highly developed 3D environment, yet remarkably resembles suburban America.

Locative Media

One to the next session - Marc Tuters starts off talking about location-based media. Engagement with these media is dependent on the context of one's location - for example one may receive certain services only in a particular place, or be able to digitally annotate spaces.

Digital annotation of spaces gives things a machine-readable context, even URIs (I posted something about this development on this blog a while ago...).

Some questions posed by Marc:

  • How do we keep the definition of 'context' dynamic?
  • How will locative media affect spaces?

When Smart Mobs Collaborate...

We're on to the next panel. Trebor Scholz from SUNY makes a start, talking about Free Cooperation which was inspired by the book Gleicher als Andere by Christoph Speer - dealing with the question of setting up collaborative projects which involve a more equitable and non-hierarchical structuration of power.

Is There Life on Mars / in Serbia-Montenegro?

This next keynote session by Sarah Kember deals with the question of whether there is life on Mars - in a tongue-in-cheek way, though. In a roundabout way, the failure to prove the existence of extraterrestrial life has driven artificial life research as it is the only currently available avenue for biologists to study biological systems other than those found on earth - a-life as a kind of synthetic DIY biology. Life is essentially viral, and earth has been infected with it - the move to a-life is then a kind of sideways step, a jump of that virus from one host to the next. But much of this operates in highly categories ways, and Kember argues strongly for breaking out of these boxes.

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